Computer Games Design
This module introduces the role of a Games Designer, looking at at the question "what makes a good game" by examining a variety of aspects of games design, from narrative and characterisation to game assets, risk/reward strategies and puzzle design. During the course of the module students produce a Game Design Document.
Aims of Module
- To introduce students to the Computer Games Industry and provide them with an understanding of the issues faced by the industry.
- To provide students with the ability to critically evaluate the quality of computer games.
- To provide students with understanding and experience of the pre-production design phase of Computer Game production, covering practical issues as well as game design issues.
Learning Outcomes
On completion of this unit, the student will be able to demonstrate:
- The ability to critically evaluate computer games
- An understanding of gameplay issues in computer games design
- An appreciation of the nature of the computer games industry, and issues faced by the industry
- An understanding of core design and implementation issues for computer games software engineering projects
- The ability to create a games proposal document encompassing the above issues
Outline Syllabus
- Introduction to computer games and the computer games industry, including critical evaluation of games 15%
- Gameplay and related issues, such as game balance, narrative, puzzle design, characterisation. 35%
- Design and implementation issues, such as game specification, level design, technology requirements etc. 25%
- Industry issues, such as management of projects, ethics, professional issues, economic factors etc. 25%