Computer Games Design

This module introduces the role of a Games Designer, looking at at the question "what makes a good game" by examining a variety of aspects of games design, from narrative and characterisation to game assets, risk/reward strategies and puzzle design. During the course of the module students produce a Game Design Document.

Aims of Module

  1. To introduce students to the Computer Games Industry and provide them with an understanding of the issues faced by the industry.
  2. To provide students with the ability to critically evaluate the quality of computer games.
  3. To provide students with understanding and experience of the pre-production design phase of Computer Game production, covering practical issues as well as game design issues.

Learning Outcomes

On completion of this unit, the student will be able to demonstrate:

Outline Syllabus



Home
Background
Student Comments
Course Content
    Programming 1
    Programming for Games 2
    Maths for Computer Games 1
    Computer Games Design
    Relational Databases
    Computing Fundamentals
    Programming for Games 3
    Programming for Games 4
    Maths for Computer Games 2
    Games architecture and design
    Professional Development and project management
    Foundations of HCI
    Game Systems Architecture
    Industrial Placement
    Individual Project
    Advanced Architecture for Game Systems
    Games Case Project
    Advanced programming issues for games
    Multimedia Assets for Computer Games
    AI for Computer Games
    Level 3 Options
Staff
Applications process
Industrial links
Games
Technical Resources