Programming for Games 4

In this module students tackle native 3D programming on the GameCube platform

Aims of Module

  1. To teach students how to engineer and construct 3D games software for a common games console or platform, using an industry standard development environment
  2. To introduce students to advanced programming concepts and issues, and their application to games.

Learning Outcomes

At the end of this module students will be able to:

Outline Syllabus



Home
Background
Student Comments
Course Content
    Programming 1
    Programming for Games 2
    Maths for Computer Games 1
    Computer Games Design
    Relational Databases
    Computing Fundamentals
    Programming for Games 3
    Programming for Games 4
    Maths for Computer Games 2
    Games architecture and design
    Professional Development and project management
    Foundations of HCI
    Game Systems Architecture
    Industrial Placement
    Individual Project
    Advanced Architecture for Game Systems
    Games Case Project
    Advanced programming issues for games
    Multimedia Assets for Computer Games
    AI for Computer Games
    Level 3 Options
Staff
Applications process
Industrial links
Games
Technical Resources