Advanced Architecture for Games Systems

This module follows on from the previous systems modules, looking at games hardware systems

Aims of Module

  1. To provide the student with an in-depth and advanced understanding of the hardware used in modern games systems.
  2. To provide students with an in-depth and advanced understanding of the hardware-related issues faced by modern games developers.
  3. To provide the student with knowledge and understanding of the stratagems and mechanisms used to face these issues.

Learning Outcomes

On completion of this module the student will be able to:

Outline Syllabus



Home
Background
Student Comments
Course Content
    Programming 1
    Programming for Games 2
    Maths for Computer Games 1
    Computer Games Design
    Relational Databases
    Computing Fundamentals
    Programming for Games 3
    Programming for Games 4
    Maths for Computer Games 2
    Games architecture and design
    Professional Development and project management
    Foundations of HCI
    Game Systems Architecture
    Industrial Placement
    Individual Project
    Advanced Architecture for Game Systems
    Games Case Project
    Advanced programming issues for games
    Multimedia Assets for Computer Games
    AI for Computer Games
    Level 3 Options
Staff
Applications process
Industrial links
Games
Technical Resources