Mathematics for Computer Games 1

This module teaches students some maths

Aims of Module

  1. To provide the underpinning fundamental mathematics necessary for computer games software.
  2. To provide the elements of 2-d particle dynamics necessary to model dynamical problems related to computer games.

Learning Outcomes

The student will be able to:

  1. Solve problems related to elementary trigonometry, coordinate geometry and complex numbers.
  2. Differentiate and integrate functions of a single variable and apply to such problems as maxima/minima and area under a curve.
  3. Solve simple first and second order differential equations by direct integration and separation of variables.
  4. Manipulate (2x2) and (3x3) matrices and determinants, including transformation matrices.
  5. Solve simple 2-d dynamical problems using Newton’s Laws.

Outline Syllabus



Home
Background
Student Comments
Course Content
    Programming 1
    Programming for Games 2
    Maths for Computer Games 1
    Computer Games Design
    Relational Databases
    Computing Fundamentals
    Programming for Games 3
    Programming for Games 4
    Maths for Computer Games 2
    Games architecture and design
    Professional Development and project management
    Foundations of HCI
    Game Systems Architecture
    Industrial Placement
    Individual Project
    Advanced Architecture for Game Systems
    Games Case Project
    Advanced programming issues for games
    Multimedia Assets for Computer Games
    AI for Computer Games
    Level 3 Options
Staff
Applications process
Industrial links
Games
Technical Resources