Mathematics for Computer Games 2

More maths

Aims of Module

  1. To provide the necessary mathematics for the production of 3-d games software.
  2. To extend the student’s knowledge of dynamics to include rigid body dynamics in 3-d.

Learning Outcomes

The student will be able

  1. To solve differential equations using simple numerical methods and to solve second order ordinary differential equations with constant coefficients, using analytical techniques.
  2. To solve simple problems in rigid body dynamics (for box-like objects only).
  3. To apply numerical techniques to interpolation and the solution of equations and systems of linear equations.
  4. To represent 3-d objects in a 2-d domain.

Outline Syllabus



Home
Background
Student Comments
Course Content
    Programming 1
    Programming for Games 2
    Maths for Computer Games 1
    Computer Games Design
    Relational Databases
    Computing Fundamentals
    Programming for Games 3
    Programming for Games 4
    Maths for Computer Games 2
    Games architecture and design
    Professional Development and project management
    Foundations of HCI
    Game Systems Architecture
    Industrial Placement
    Individual Project
    Advanced Architecture for Game Systems
    Games Case Project
    Advanced programming issues for games
    Multimedia Assets for Computer Games
    AI for Computer Games
    Level 3 Options
Staff
Applications process
Industrial links
Games
Technical Resources