The curriculum content of the programme has been designed with consultation of members of the industry, and with the IGDA Curriculum Framework.
The ammount of credits a module is worth is proportional to the area it occupies in the table.
| Year 1 | ||||||
| Semester 1 | Programming 1 | Maths for Computer Games 1 | Computer Games Design | Relational Databases | Computing Fundamentals | |
| Semester 2 | Programming for Games 2 | |||||
| Year 3 | ||||||
| Industrial Placement |
| Year 4 | ||||||
| Semester 1 | Individual Project (L-shaped) |
Advanced Architecture for Games Systems | Advanced programming issues for games | Games Case Project | Multimedia Assets for Computer Games | AI for Computer Games |
| Semester 2 | Individual Project (continued) | Level 3 Options | ||||