Course Content

The curriculum content of the programme has been designed with consultation of members of the industry, and with the IGDA Curriculum Framework.

The ammount of credits a module is worth is proportional to the area it occupies in the table.

Year 1
Semester 1 Programming 1 Maths for Computer Games 1 Computer Games Design Relational Databases Computing Fundamentals
Semester 2 Programming for Games 2


Year 2
Semester 1 Programming for Games 3 Maths for Computer Games 2 Games architecture and development Professional Development and project management Game Systems Architecture
Semester 2 Programming for Games 4 Foundations of HCI


Year 3
Industrial Placement


Year 4
Semester 1 Individual Project
(L-shaped)
Advanced Architecture for Games Systems Advanced programming issues for games Games Case Project Multimedia Assets for Computer Games AI for Computer Games
Semester 2 Individual Project (continued) Level 3 Options


Home
Background
Student Comments
Course Content
    Programming 1
    Programming for Games 2
    Maths for Computer Games 1
    Computer Games Design
    Relational Databases
    Computing Fundamentals
    Programming for Games 3
    Programming for Games 4
    Maths for Computer Games 2
    Games architecture and design
    Professional Development and project management
    Foundations of HCI
    Game Systems Architecture
    Industrial Placement
    Individual Project
    Advanced Architecture for Game Systems
    Games Case Project
    Advanced programming issues for games
    Multimedia Assets for Computer Games
    AI for Computer Games
    Level 3 Options
Staff
Applications process
Industrial links
Games
Technical Resources