<rss version="0.91">
<channel>
<title>Paul's Bibliography</title>
<link>computing.unn.ac.uk/staff/cgpv1</link>
<description>My database of references</description>
<language>en</language>
<copyright>Copyright 2005</copyright>
<editor></editor>
<lastBuildDate>Thu, 24 Feb 2005 15:37:42 Europe/London</lastBuildDate>


<item>
<description>
HANDBOOK OF PERCEPTION</description>
<link></link>
</item>


<item>
<description>
PSYCHOLOGY OF MUSIC</description>
<link></link>
</item>


<item>
<description>
AUDITORY IMAGERY</description>
<link></link>
</item>


<item>
<description>
READINGS IN COMPUTER-GENERATED MUSIC</description>
<link></link>
</item>


<item>
<description>
ICAD '96</description>
<link></link>
</item>


<item>
<description>
M-Commerce</description>
<link></link>
</item>


<item>
<description>
{D}irk {G}ently's Holistic Detective Agency</description>
<link></link>
</item>


<item>
<description>
The {D}ilbert Principle</description>
<link></link>
</item>


<item>
<description>
The Functions of Multiple Representations</description>
<link></link>
</item>


<item>
<description>
Analysing the Costs and Benefits of Multi-Representational Learning Environments</description>
<link></link>
</item>


<item>
<description>
Co-ordinating Multiple Representations in Computer Based Learning Environments</description>
<link></link>
</item>


<item>
<description>
There Is More Than One Way to Solve a Learning Problem: Evaluating a Learning Environment that Supports the Development of Children's Learning Skills</description>
<link></link>
</item>


<item>
<description>
The {V}arese System, Hybrid Auditory Interfaces, and Satellite-Ground Control: Using Auditory Icons and Sonification in a Complex, Supervisory Control System</description>
<link></link>
</item>


<item>
<description>
Effects of music on cardiovascular reactivity among surgeons</description>
<link></link>
</item>


<item>
<description>
Novices' Debugging When Programming in {P}ascal</description>
<link></link>
</item>


<item>
<description>
The Design of the {PROMISE} Multimedia System and its Use in a Chemical Plant</description>
<link></link>
</item>


<item>
<description>
Human-Computer Interaction and Music: Squaring the Circle?</description>
<link></link>
</item>


<item>
<description>
Using Music in Computer Interface Design</description>
<link></link>
</item>


<item>
<description>
Can We Use Music in Computer-Human Communication?</description>
<link></link>
</item>


<item>
<description>
The Well-Tempered Computer</description>
<link></link>
</item>


<item>
<description>
Engineering for the mind: cognitive science and musical composition</description>
<link></link>
</item>


<item>
<description>
Communicating Graphical Information to Blind Users Using Music: The Role of Context in Design</description>
<link></link>
</item>


<item>
<description>
The {CAITLIN} Auralization System: Hierarchical Leitmotif Design as a Clue to Program Comprehension</description>
<link></link>
</item>


<item>
<description>
Using Music as a Communication Medium</description>
<link></link>
</item>


<item>
<description>
Acoustical Terminology SI, 1-1960</description>
<link></link>
</item>


<item>
<description>
EndoAssist http://www.armstrong-healthcare.com/html/products.htm</description>
<link></link>
</item>


<item>
<description>
A Review of the Cocktail Party Effect</description>
<link></link>
</item>


<item>
<description>
Efficient Listening with Two Ears: Dichotic Time Compression and Spatialization</description>
<link></link>
</item>


<item>
<description>
Micro-Narratives in Sound Design: Context, Character, and Caricature in Waveform Manipulation</description>
<link></link>
</item>


<item>
<description>
Software Visualization for Debugging</description>
<link></link>
</item>


<item>
<description>
Towards Animating Computer Programs: A First Progress Report</description>
<link></link>
</item>


<item>
<description>
Sorting out Sorting</description>
<link></link>
</item>


<item>
<description>
A Programmer's Interface: A Visually Enhanced and Animated Programming Environment</description>
<link></link>
</item>


<item>
<description>
Software Visualization for Debugging</description>
<link></link>
</item>


<item>
<description>
Visualizing Software Systems</description>
<link></link>
</item>


<item>
<description>
{COAST}: Its Current Status, Operation and Results</description>
<link></link>
</item>


<item>
<description>
Design and Performance of {COAST}</description>
<link></link>
</item>


<item>
<description>
Software Visualization in the Large</description>
<link></link>
</item>


<item>
<description>
Delivery of Information Through Sound</description>
<link></link>
</item>


<item>
<description>
Pattern and Reference in Auditory Display</description>
<link></link>
</item>


<item>
<description>
Using Sonification</description>
<link></link>
</item>


<item>
<description>
{ICAD} 2004: Proceedings of the 10th Meeting of the International Conference on Auditory Display, 6-9 July</description>
<link></link>
</item>


<item>
<description>
Science Now</description>
<link></link>
</item>


<item>
<description>
Survey fever</description>
<link></link>
</item>


<item>
<description>
A System for Algorithm Animation</description>
<link></link>
</item>


<item>
<description>
Camera Control for Laparoscopic Surgery by Speech-Recognising Robot: Constant Attention and Better Use of Personnel</description>
<link></link>
</item>


<item>
<description>
Syncronized Delivery and Playout of Distributed Stored Multimedia Streams</description>
<link></link>
</item>


<item>
<description>
Listening to Turbulence: An Example of Scientific Audiolization</description>
<link></link>
</item>


<item>
<description>
Sonic Enhancement of Two-Dimensional Graphic Displays</description>
<link></link>
</item>


<item>
<description>
Earcons and Icons: Their Structure and Common Design Principles</description>
<link></link>
</item>


<item>
<description>
Presenting Information in Sound</description>
<link></link>
</item>


<item>
<description>
Sound and Computer Information Presentation</description>
<link></link>
</item>


<item>
<description>
Multivariate Data Mappings</description>
<link></link>
</item>


<item>
<description>
{LISTEN}: A Tool to Investigate the Use of Sound for the Analysis of Program Behaviour</description>
<link></link>
</item>


<item>
<description>
Preliminary Report on Design Rationale, Syntax, and Semantics of \uppercase{LSL}: A Specification Language for Program Auralization</description>
<link></link>
</item>


<item>
<description>
{ADSL}: An Auditory Domain Specification Language for Program Auralization</description>
<link></link>
</item>


<item>
<description>
Auditory Software Fault Diagnosis Using a Sound Domain Specification Language</description>
<link></link>
</item>


<item>
<description>
Sound Enhanced Visualization: A Design Approach Based on Natural Paradigms</description>
<link></link>
</item>


<item>
<description>
Preprogramming Knowledge: A Major Source of Misconception in Novice Programmers</description>
<link></link>
</item>


<item>
<description>
The {CS}ound Book: Perspectives in Software Synthesis, Sound Design, Signal Processing, and Programming</description>
<link></link>
</item>


<item>
<description>
The Musician's Guide to {MIDI}</description>
<link></link>
</item>


<item>
<description>
Observation, Manipulation, and Eye-Hand Coordination Problems in Minimally Invasive Surgery</description>
<link></link>
</item>


<item>
<description>
Auditory Scene Analysis: The Perceptual Organization of sound</description>
<link></link>
</item>


<item>
<description>
Brewer's Dictionary of Phrase and Fable</description>
<link></link>
</item>


<item>
<description>
Using Non-Speech Sounds in Mobile Computing Devices</description>
<link></link>
</item>


<item>
<description>
The Sonic Enhancement of Graphical Buttons</description>
<link></link>
</item>


<item>
<description>
Experimentally Derived Guidelines for the Creation of Earcons</description>
<link></link>
</item>


<item>
<description>
Providing a Structured Method for Integrating Non-Speech Audio into Human-Computer Interfaces</description>
<link></link>
</item>


<item>
<description>
Navigating Telephone-based Interfaces with Earcons</description>
<link></link>
</item>


<item>
<description>
The Design of Sonically-Enhanced Widgets</description>
<link></link>
</item>


<item>
<description>
Sonically Enhanced Drag and Drop</description>
<link></link>
</item>


<item>
<description>
Using Non-Speech Sounds to Provide Navigation Cues</description>
<link></link>
</item>


<item>
<description>
A Sonically-Enhanced Interface Toolkit</description>
<link></link>
</item>


<item>
<description>
Overcoming the Lack of Screen Space on Mobile Computers</description>
<link></link>
</item>


<item>
<description>
Enhancing Scanning Input with Non-Speech Sounds</description>
<link></link>
</item>


<item>
<description>
A Detailed Investigation into the Effectiveness of Earcons</description>
<link></link>
</item>


<item>
<description>
Making Menus Musical</description>
<link></link>
</item>


<item>
<description>
Parallel Earcons: Reducing the Length of Audio Messages</description>
<link></link>
</item>


<item>
<description>
Learning to Think and Communicate withDiagrams: 14 Questions to Consider</description>
<link></link>
</item>


<item>
<description>
Learning to Build and Comprehend Complex Information Structures: Prolog as a Case Study</description>
<link></link>
</item>


<item>
<description>
A System for Algorithm Animation</description>
<link></link>
</item>


<item>
<description>
An Experiment into the Use of Auditory Cues to Reduce Visual Workload</description>
<link></link>
</item>


<item>
<description>
Color and Sound in Algorithm Animation</description>
<link></link>
</item>


<item>
<description>
The Perception of Contemporary Pitch Structures</description>
<link></link>
</item>


<item>
<description>
An Investigation of the Impact of Mobile Phone and PDA Interfaces on the Usability of Mobile-Commerce Applications</description>
<link></link>
</item>


<item>
<description>
A Study of Application and Device Effects Between a WAP Phone and a Palm PDA</description>
<link></link>
</item>


<item>
<description>
Tuning Telescopes</description>
<link></link>
</item>


<item>
<description>
Using our Ears: An Introduction to the Use of Nonspeech Audio Cues</description>
<link></link>
</item>


<item>
<description>
A Holistic Approach to User Interface Design</description>
<link></link>
</item>


<item>
<description>
Communicating with Sound</description>
<link></link>
</item>


<item>
<description>
Silence</description>
<link></link>
</item>


<item>
<description>
Interactive Environments for Music and Multimedia</description>
<link></link>
</item>


<item>
<description>
The Psychology of Human-Computer Interaction</description>
<link></link>
</item>


<item>
<description>
Human-Computer Interaction: Psychology as a Science of Design</description>
<link></link>
</item>


<item>
<description>
Chambers {E}nglish Dictionary</description>
<link></link>
</item>


<item>
<description>
Cognitive Science Approaches to Understanding Diagrammatic Representation</description>
<link></link>
</item>


<item>
<description>
The Use of Faces to Represent Points in k-Dimensional Space Graphically</description>
<link></link>
</item>


<item>
<description>
Some Experiments on the Recognition of Speech with One and with Two Ears</description>
<link></link>
</item>


<item>
<description>
Evaluating Interface Design Choices in {WAP} Phones: Navigation and Selection</description>
<link></link>
</item>


<item>
<description>
Evaluating Interface Design Choices on {WAP} Phones: Single-choice List Selection and Navigation Among Cards</description>
<link></link>
</item>


<item>
<description>
From Server to {PDA}: an {HCI} Perspective on Porting Wireless Roaming Business Applications</description>
<link></link>
</item>


<item>
<description>
Monitoring Background Activities</description>
<link></link>
</item>


<item>
<description>
{O}ut{T}o{L}unch: Further Adventures Monitoring Background Activity</description>
<link></link>
</item>


<item>
<description>
Interpreting the Scriptures: A Textbook on How to Interpret the Bible</description>
<link></link>
</item>


<item>
<description>
Learning a First Computer Language: Strategies for Making Sense</description>
<link></link>
</item>


<item>
<description>
The Inmates Are Running The Asylum</description>
<link></link>
</item>


<item>
<description>
What Do Novices Learn During Program Comprehension?</description>
<link></link>
</item>


<item>
<description>
Mental Representations of Expert Procedural and Object-Oriented Programmers in a Software Maintenance Task</description>
<link></link>
</item>


<item>
<description>
Planning of Experiments</description>
<link></link>
</item>


<item>
<description>
Representation Construction, Externalised Cognition and Individual Differences</description>
<link></link>
</item>


<item>
<description>
Making Progress With Sounds - The Design and Evaluation Of An Audio Progress Bar</description>
<link></link>
</item>


<item>
<description>
Pitch Relations and The Formation of Scalar Structure</description>
<link></link>
</item>


<item>
<description>
Research on Memory/Imagery for Musical Timbre</description>
<link></link>
</item>


<item>
<description>
The Jackson Approach to System Development: An Introduction</description>
<link></link>
</item>


<item>
<description>
Acquiring Knowledge in Science and Mathematics: The Use of Multiple Representations in Technology-Based Learning Environments</description>
<link></link>
</item>


<item>
<description>
The Tritone Paradox: An Influence of Language on Music Perception</description>
<link></link>
</item>


<item>
<description>
The Internal Representation of Pitch Sequences in Tonal Music</description>
<link></link>
</item>


<item>
<description>
The Psychology of Music</description>
<link></link>
</item>


<item>
<description>
The Cognitive Reality of Hierarchic Structure in Tonal and Atonal Music</description>
<link></link>
</item>


<item>
<description>
Visualizing Program Behaviour Using Non-speech Audio</description>
<link></link>
</item>


<item>
<description>
Program Auralization: Sound Enhancements to the Programming Environment</description>
<link></link>
</item>


<item>
<description>
Human-Computer Interaction</description>
<link></link>
</item>


<item>
<description>
A Framework for Describing and Implementing Software Visualization Systems</description>
<link></link>
</item>


<item>
<description>
Taking Note:Music, mind, and nature</description>
<link></link>
</item>


<item>
<description>
Melodic Information Processing and Its Development</description>
<link></link>
</item>


<item>
<description>
Pitch Structure</description>
<link></link>
</item>


<item>
<description>
{CRUSADE}: Co-ordination of Multiple External Representations in Program Understanding and Debugguing, EPSRC grant no. GR/N64199/01</description>
<link></link>
</item>


<item>
<description>
Sound, Space and Metaphor: Multimodal Access to Windows for Blind Users</description>
<link></link>
</item>


<item>
<description>
The Challenge of Mobile Devices for Human Computer Interaction</description>
<link></link>
</item>


<item>
<description>
Soundtrack: An Auditory Interface for Blind Users</description>
<link></link>
</item>


<item>
<description>
Development of a Standard Test of Musical Ability for Participants in Auditory Interface Testing</description>
<link></link>
</item>


<item>
<description>
Melodic Contour and Musical Structure</description>
<link></link>
</item>


<item>
<description>
The Transparent Prolog Machine</description>
<link></link>
</item>


<item>
<description>
&quot;Music and IT&quot;, Report of the Workshop held on 21/22 February 2001 at the White Hart Conference Centre, Harrogate.</description>
<link></link>
</item>


<item>
<description>
People and Interactivity Review</description>
<link></link>
</item>


<item>
<description>
Minimally Invasive Surgery and Technology</description>
<link></link>
</item>


<item>
<description>
Aesthetic Programming: Crafting Personalized Software</description>
<link></link>
</item>


<item>
<description>
Personal Communication</description>
<link></link>
</item>


<item>
<description>
Aesthetic Computing</description>
<link></link>
</item>


<item>
<description>
Sonifying the Body Electric: Superiority of an Auditory over a Visual Display in a Complex, Multivariate System</description>
<link></link>
</item>


<item>
<description>
Points-to Analysis for Program Understanding</description>
<link></link>
</item>


<item>
<description>
Data Sonification from the Desktop: Should Sound be Part of Standard Data Analysis Software?</description>
<link></link>
</item>


<item>
<description>
Statistics for Mobile Commerce</description>
<link></link>
</item>


<item>
<description>
The Perception of Music</description>
<link></link>
</item>


<item>
<description>
Debugging Parallel Programs Using Sound</description>
<link></link>
</item>


<item>
<description>
Breaking the Silence: Auralization of Parallel Program Behaviour</description>
<link></link>
</item>


<item>
<description>
The Sounds of Parallel Programs</description>
<link></link>
</item>


<item>
<description>
Visual-Aural Representations of Performance for a Scalable Application Program</description>
<link></link>
</item>


<item>
<description>
</description>
<link></link>
</item>


<item>
<description>
MP3EnvV3.1: Next Generation High-End MPEG Layer-3 Encoding</description>
<link></link>
</item>


<item>
<description>
TRIANGLE, a Practical Application of Non-Speech Audio for Imparting Information</description>
<link></link>
</item>


<item>
<description>
Projected Realities: Conceptual Design for Cultural Effect</description>
<link></link>
</item>


<item>
<description>
Realizing a Video Environment: EuroPARC's RAVE System</description>
<link></link>
</item>


<item>
<description>
Auditory Icons: Using Sound in Computer Interfaces</description>
<link></link>
</item>


<item>
<description>
The SonicFinder: An Interface that Uses Auditory Icons</description>
<link></link>
</item>


<item>
<description>
Using and Creating Auditory Icons</description>
<link></link>
</item>


<item>
<description>
Auditory Icons in Large-Scale Collaborative Environments</description>
<link></link>
</item>


<item>
<description>
Effective Sounds in Complex Systems: The ARKola Simulation</description>
<link></link>
</item>


<item>
<description>
Does Signalling Help Professional Programmers Read and Understand Computer Programs?</description>
<link></link>
</item>


<item>
<description>
An Investigation of Procedure and Variable Names as Beacons during Program Comprehension</description>
<link></link>
</item>


<item>
<description>
Comprehension and Recall of Miniature Programs</description>
<link></link>
</item>


<item>
<description>
Methodological Issues in the Study of Programming</description>
<link></link>
</item>


<item>
<description>
Toward Authentic Measures of Program Comprehension</description>
<link></link>
</item>


<item>
<description>
Research Methods: A Process of Inquiry</description>
<link></link>
</item>


<item>
<description>
Comprehensibility of visual and textual programs: a test of superlativism against the 'match-mismatch' conjecture</description>
<link></link>
</item>


<item>
<description>
Musical Aspects of Auditory Imagery</description>
<link></link>
</item>


<item>
<description>
Listening: An Introduction to the Perception of Auditory Events</description>
<link></link>
</item>


<item>
<description>
Alternative Forms of Audio Communication</description>
<link></link>
</item>


<item>
<description>
Designing Earcons with Musical Grammars</description>
<link></link>
</item>


<item>
<description>
Musical Phrase-Structured Audio Communication</description>
<link></link>
</item>


<item>
<description>
Musical Grammars as the Basis of Non-Speech Audio Communication</description>
<link></link>
</item>


<item>
<description>
Squeeze Me, Hold Me, Tilt Me! An Exploration of Manipulative User Interfaces</description>
<link></link>
</item>


<item>
<description>
Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research</description>
<link></link>
</item>


<item>
<description>
Human-Computer Interaction: Interdisciplinary Roots and Trends</description>
<link></link>
</item>


<item>
<description>
</description>
<link></link>
</item>


<item>
<description>
Basically Musical</description>
<link></link>
</item>


<item>
<description>
Listening to the Earth Sing</description>
<link></link>
</item>


<item>
<description>
Sound of music to bring out the bugs</description>
<link></link>
</item>


<item>
<description>
Learning About Harmony With Harmony Space: an Overview</description>
<link></link>
</item>


<item>
<description>
Computer Animation Used as a Tool in Teaching Computer Science</description>
<link></link>
</item>


<item>
<description>
The Auditorialization of Scientific Information</description>
<link></link>
</item>


<item>
<description>
Representing Musical Structure</description>
<link></link>
</item>


<item>
<description>
What Do We Know About Programming?</description>
<link></link>
</item>


<item>
<description>
Bridging Observation and Design in Concept Development for Mobile Devices</description>
<link></link>
</item>


<item>
<description>
Software Probing Tests</description>
<link></link>
</item>


<item>
<description>
Components of Auditory Imagery</description>
<link></link>
</item>


<item>
<description>
The Identifiability of Auditory Icons for use in Educational Software for Children</description>
<link></link>
</item>


<item>
<description>
Aural Signatures of Parallel Programs</description>
<link></link>
</item>


<item>
<description>
Synchronization of Visual and Aural Parallel Program Performance Data</description>
<link></link>
</item>


<item>
<description>
Presenting HTML Structure in Audio: User Satisfaction with Audio Hypertext</description>
<link></link>
</item>


<item>
<description>
Lessons from Developing Audio HTML Interfaces</description>
<link></link>
</item>


<item>
<description>
The Music of the Spheres</description>
<link></link>
</item>


<item>
<description>
The Run-Time Components of {S}onnet</description>
<link></link>
</item>


<item>
<description>
{S}onnet: Audio-Enhanced Monitoring and Debugging</description>
<link></link>
</item>


<item>
<description>
Sketchpad III: Three Dimensional Graphical Communication with a Digital Computer</description>
<link></link>
</item>


<item>
<description>
PROUST: Knowledge-Based Program Understanding</description>
<link></link>
</item>


<item>
<description>
Real-Time Spatial Processing of Sounds for Music, Multimedia and Interactive Human-Computer Interfaces</description>
<link></link>
</item>


<item>
<description>
Music, the Brain and Ecstasy: How Music Captures our Imagination</description>
<link></link>
</item>


<item>
<description>
Value chains for business-to-business m-commerce</description>
<link></link>
</item>


<item>
<description>
&#220;ber Das Geistige in Der Kunst: Insbesondere in Der Malerei (On the Spiritual in Art: And Painting in Particular)</description>
<link></link>
</item>


<item>
<description>
Debugging: An Analysis of Bug-Location Strategies</description>
<link></link>
</item>


<item>
<description>
\uppercase{A}udio\uppercase{G}raf: A Diagram-Reader for the Blind</description>
<link></link>
</item>


<item>
<description>
A Programmer's Guide to Sound</description>
<link></link>
</item>


<item>
<description>
A First Course in Computer Programming Using C</description>
<link></link>
</item>


<item>
<description>
PM---Protein Music</description>
<link></link>
</item>


<item>
<description>
Protein Music</description>
<link></link>
</item>


<item>
<description>
Bugs in computer code strike a discordant note</description>
<link></link>
</item>


<item>
<description>
L5: Bell Telephone Laboratories Low-Level Linked List Language</description>
<link></link>
</item>


<item>
<description>
Literate Programming</description>
<link></link>
</item>


<item>
<description>
Sonification Report: Status of the Field and Research Agenda</description>
<link></link>
</item>


<item>
<description>
Sonification of Financial Data: An Overview of Spreadsheet and Database Sonification</description>
<link></link>
</item>


<item>
<description>
Auditory Display</description>
<link></link>
</item>


<item>
<description>
An Introduction to Auditory Display</description>
<link></link>
</item>


<item>
<description>
Preface</description>
<link></link>
</item>


<item>
<description>
Some Organizing Principles for Representing Data with Sound</description>
<link></link>
</item>


<item>
<description>
V-Lynx: Bringing the World Wide Web to Sight-Impaired Users</description>
<link></link>
</item>


<item>
<description>
Perceived Similarity of Musical Motifs: An Exploratory Study</description>
<link></link>
</item>


<item>
<description>
Computer Experience and Cognitive Development: a Child's Learning in a Computer Culture</description>
<link></link>
</item>


<item>
<description>
Learning Computer Programming: A Route to General Reasoning Skills?</description>
<link></link>
</item>


<item>
<description>
The Perception of Metrical Structure: Experimental Evidence and a Model</description>
<link></link>
</item>


<item>
<description>
An Investigation of Using Music to Provide Navigation Cues.</description>
<link></link>
</item>


<item>
<description>
Atonal Prolongational Structure</description>
<link></link>
</item>


<item>
<description>
A Generative Theory of Tonal Music</description>
<link></link>
</item>


<item>
<description>
An Overview of Hierarchical Structures in Music</description>
<link></link>
</item>


<item>
<description>
Model-Based On-Line Handwritten Recognition</description>
<link></link>
</item>


<item>
<description>
The Debugging Scandal and What to Do About It</description>
<link></link>
</item>


<item>
<description>
Analysis and User Evaluation of a Musical-Visual System: Does Music Make Any Difference?</description>
<link></link>
</item>


<item>
<description>
Classifying Graphical Information</description>
<link></link>
</item>


<item>
<description>
A Case Study for Auditory Navigation in Virtual Acoustic Environments</description>
<link></link>
</item>


<item>
<description>
Animating Programs Using Smalltalk</description>
<link></link>
</item>


<item>
<description>
Quill: Providing Advice for Pen-based Gesture Design</description>
<link></link>
</item>


<item>
<description>
Visual Similarity of Pen Gestures</description>
<link></link>
</item>


<item>
<description>
Perception of Melodies</description>
<link></link>
</item>


<item>
<description>
The Perception of Music</description>
<link></link>
</item>


<item>
<description>
loudSPIRE: an Auditory Display Schema for the SPIRE System</description>
<link></link>
</item>


<item>
<description>
An Evaluation of the communicative Ability of Auditory Icons and Earcons</description>
<link></link>
</item>


<item>
<description>
Auditory Presentation of Experimental Data</description>
<link></link>
</item>


<item>
<description>
A Microcomputer-based Laboratory Aid for Visually Impaired Students</description>
<link></link>
</item>


<item>
<description>
High Technology Laboratory Aids for Visually Handicapped Chemistry Students</description>
<link></link>
</item>


<item>
<description>
A Framework for Sonification Design</description>
<link></link>
</item>


<item>
<description>
Data Sonification: Do You See What I Hear?</description>
<link></link>
</item>


<item>
<description>
Agents that Reduce Work and Information Overload</description>
<link></link>
</item>


<item>
<description>
Soundgraphs: A Numerical Data Analysis Method for the Blind</description>
<link></link>
</item>


<item>
<description>
Audicon: Easy Access to Graphical User Interfaces for Blind Persons -- Designing for and with People</description>
<link></link>
</item>


<item>
<description>
How Experts Infer Novice Programmer Expertise: A Protocol Analysis of LISP Code Evaluation</description>
<link></link>
</item>


<item>
<description>
Project {L}isten and {JL}isten</description>
<link></link>
</item>


<item>
<description>
{LSL}: A Specification Language for Program Auralization</description>
<link></link>
</item>


<item>
<description>
Musical Structures in Data from Chaotic Attractors</description>
<link></link>
</item>


<item>
<description>
The Auditory Image: A Metaphor for Musical and Psychological Research on Auditory Organization</description>
<link></link>
</item>


<item>
<description>
Making Music with Algorithms: A Case-Study System</description>
<link></link>
</item>


<item>
<description>
A Software Complexity Metric</description>
<link></link>
</item>


<item>
<description>
They Have a Better Idea...Do You?</description>
<link></link>
</item>


<item>
<description>
An Intelligent {FORTRAN} Adviser for Postgraduates and Researchers</description>
<link></link>
</item>


<item>
<description>
Knowledge-Based Advising in the Domain of Scientific Programming</description>
<link></link>
</item>


<item>
<description>
Emotion and Meaning in Music</description>
<link></link>
</item>


<item>
<description>
Dynamic Representation of Multivariate Time Series Data</description>
<link></link>
</item>


<item>
<description>
Vanishing Windows: An Approach to Adaptive Window Management</description>
<link></link>
</item>


<item>
<description>
The Magical Number Seven, Plus or Minus Two: Some Limits on our Capacity for Processing Information</description>
<link></link>
</item>


<item>
<description>
Music, Mind, and Meaning</description>
<link></link>
</item>


<item>
<description>
Music, Machines, Intelligence and the Brain</description>
<link></link>
</item>


<item>
<description>
A Principled Design Methodology for Auditory Interaction</description>
<link></link>
</item>


<item>
<description>
MIDI-1.0 Specification</description>
<link></link>
</item>


<item>
<description>
PROLOGRAPH: The Implementation and Evaluation of a Graphical Monitoring System for Prolog</description>
<link></link>
</item>


<item>
<description>
An Introduction to the Psychology of Hearing</description>
<link></link>
</item>


<item>
<description>
Elements of Computer Music</description>
<link></link>
</item>


<item>
<description>
Logic, Language, and Computation, Vol II</description>
<link></link>
</item>


<item>
<description>
Man's Senses as Informational Channels</description>
<link></link>
</item>


<item>
<description>
Using a Fine-Grained Comparative Evaluation Technique to Understand and Design Software Visualization Tools</description>
<link></link>
</item>


<item>
<description>
Designing Auditory Cues for Mercator</description>
<link></link>
</item>


<item>
<description>
Auditory Presentation of Graphical User Interfaces</description>
<link></link>
</item>


<item>
<description>
An Analysis of the On-Line Debugging Process</description>
<link></link>
</item>


<item>
<description>
Some Major Theoretical Problems Concerning the Concept of Hierarchy in the Analysis of Tonal Music</description>
<link></link>
</item>


<item>
<description>
Task Load Index (NASA TLX) v1.0 computerised version</description>
<link></link>
</item>


<item>
<description>
Alfred Hitchcock's Psycho Screenplay</description>
<link></link>
</item>


<item>
<description>
Usability Engineering</description>
<link></link>
</item>


<item>
<description>
Cognition, Education, and Multimedia: Exploring Ideas in High Technology</description>
<link></link>
</item>


<item>
<description>
User-Centred System Design: New Perspectives on Human-Computer Interaction</description>
<link></link>
</item>


<item>
<description>
The Psychology of Everyday Things</description>
<link></link>
</item>


<item>
<description>
Emotional Design: Why We Love (or Hate) Everyday Things</description>
<link></link>
</item>


<item>
<description>
Hyperproof: Abstraction, Visual Preference, and Multimodality</description>
<link></link>
</item>


<item>
<description>
The All Pervasive Principle of Repetitious Recurrences Governs Not Only Coding Sequence Construction but also Human Endeavour in Musical Composition</description>
<link></link>
</item>


<item>
<description>
Endoscopic Operating Theatre Equipment: Integrated Control by Speech Recognition</description>
<link></link>
</item>


<item>
<description>
Studying Information Technology in Organizations: Research Approaches and Assumptions</description>
<link></link>
</item>


<item>
<description>
Human Cognition and Programming</description>
<link></link>
</item>


<item>
<description>
Does Programming Knowledge or Design Strategy Determine Shifts of Focus in Prolog Programming?</description>
<link></link>
</item>


<item>
<description>
Mental Representations: A Dual Coding Approach</description>
<link></link>
</item>


<item>
<description>
Fundamental Aspects of Cgonitive Representation</description>
<link></link>
</item>


<item>
<description>
Models for Visualization in Parallel Debuggers</description>
<link></link>
</item>


<item>
<description>
Using a Prototype Program Assessment Tool</description>
<link></link>
</item>


<item>
<description>
Knuth With Knobs On - Literate Program Development</description>
<link></link>
</item>


<item>
<description>
Harmony: A Psychoacoustical Approach</description>
<link></link>
</item>


<item>
<description>
Programming tool makes bugs sing</description>
<link></link>
</item>


<item>
<description>
Comparison of Contrasting Prolog Trace Output Formats</description>
<link></link>
</item>


<item>
<description>
Synesthetic Perception: Alexander Scriabin's Color Hearing</description>
<link></link>
</item>


<item>
<description>
Stimulus Structures and Mental Representations in Expert Comprehension of Computer Programs</description>
<link></link>
</item>


<item>
<description>
The Mathematics of Barbershop Quartet Singing</description>
<link></link>
</item>


<item>
<description>
Some labs are alive with...The Sound of Data</description>
<link></link>
</item>


<item>
<description>
A Glimpse of Expert Programmers' Mental Imagery</description>
<link></link>
</item>


<item>
<description>
Television Comprehension as an Example of Applied Research in Cognitive Psychology</description>
<link></link>
</item>


<item>
<description>
Making Maps Easy to Read - A Summary of Research</description>
<link></link>
</item>


<item>
<description>
The Songs of Insects</description>
<link></link>
</item>


<item>
<description>
Gestural and Audio Metaphors as a Means of Control for Mobile Devices</description>
<link></link>
</item>


<item>
<description>
Aspects of Tone Sensation</description>
<link></link>
</item>


<item>
<description>
The Emergence of Thematic Concepts in Repeated Listening to Music</description>
<link></link>
</item>


<item>
<description>
Catch the music bug</description>
<link></link>
</item>


<item>
<description>
Software Engineering: A Practitioner's Approach</description>
<link></link>
</item>


<item>
<description>
Processing of Timbre and Rhythm in Musicians and Non-Musicians</description>
<link></link>
</item>


<item>
<description>
Seismic sonata: a musical replay of the 1994 Northridge, California earthquake</description>
<link></link>
</item>


<item>
<description>
An Empirical Study of Novice Program Comprehension in the Imperative and Object-Oriented Styles</description>
<link></link>
</item>


<item>
<description>
Alfred Hitchcock and the Making of Psycho</description>
<link></link>
</item>


<item>
<description>
Auditory Imagery</description>
<link></link>
</item>


<item>
<description>
What Do Expert Programmers Communicate by Means of Descriptive Commenting?</description>
<link></link>
</item>


<item>
<description>
Can Music Support Visual Interfaces to Complex Databases?</description>
<link></link>
</item>


<item>
<description>
Guidelines for Auditory Interface Design: An Empirical Investigation</description>
<link></link>
</item>


<item>
<description>
The Use of Music in a Graphical Interface for the Visually Impaired</description>
<link></link>
</item>


<item>
<description>
How Can Multimedia Designers Utilize Timbre?</description>
<link></link>
</item>


<item>
<description>
Interactive Program Assessment Using SPROUT</description>
<link></link>
</item>


<item>
<description>
Using Mobile Communication Devices to Access Virtual Meeting Places</description>
<link></link>
</item>


<item>
<description>
The Computer Music Tutorial</description>
<link></link>
</item>


<item>
<description>
Real World Research</description>
<link></link>
</item>


<item>
<description>
Experiment, Design and Statistics in Psychology</description>
<link></link>
</item>


<item>
<description>
Visual Attention and Representation Switching During Java Program Debugging: A Study Using the Restricted Focus Viewer</description>
<link></link>
</item>


<item>
<description>
A survey of external representations employed in object-oriented programming environments</description>
<link></link>
</item>


<item>
<description>
Co-Ordination of Multiple External Representations during Java Program Debugging</description>
<link></link>
</item>


<item>
<description>
Cognition and Categorization</description>
<link></link>
</item>


<item>
<description>
Melodic Processes and the Perception of Music</description>
<link></link>
</item>


<item>
<description>
Music programmes to find bugs</description>
<link></link>
</item>


<item>
<description>
Patterns of Mobile Interaction</description>
<link></link>
</item>


<item>
<description>
AB-Web: Active Audio Browser for Visually Impaired and Blind Users</description>
<link></link>
</item>


<item>
<description>
Emblems of Mind: The Inner Life of Music and Mathematics</description>
<link></link>
</item>


<item>
<description>
Specifying Gestures by Example</description>
<link></link>
</item>


<item>
<description>
Voice Activation of a Surgical Robotic Assistant</description>
<link></link>
</item>


<item>
<description>
Multimodal Human-Computer Interface</description>
<link></link>
</item>


<item>
<description>
Household Appliances Control Device for the Elderly</description>
<link></link>
</item>


<item>
<description>
Kyma: An Object-Oriented Language for Music Composition</description>
<link></link>
</item>


<item>
<description>
Sound Synthesis Algorithms for Auditory Data Representation</description>
<link></link>
</item>


<item>
<description>
Using Sound to Extract Meaning from Complex Data</description>
<link></link>
</item>


<item>
<description>
Free Composition</description>
<link></link>
</item>


<item>
<description>
Advanced Interaction in Context</description>
<link></link>
</item>


<item>
<description>
Beyond MIDI: The Handbook of Musical Codes</description>
<link></link>
</item>


<item>
<description>
Behind the Mas: Perceptual Coding-How MP3 Compression Works</description>
<link></link>
</item>


<item>
<description>
The Cognitive Reality of Hierarchic Structure in Music</description>
<link></link>
</item>


<item>
<description>
Direct Manipulation: A Step Beyond Programming Languages</description>
<link></link>
</item>


<item>
<description>
50 Years After &quot;As We May Think&quot;: The Brown/MIT Vannevar Bush Symposium</description>
<link></link>
</item>


<item>
<description>
Art of Foley</description>
<link></link>
</item>


<item>
<description>
The Psychology of Music</description>
<link></link>
</item>


<item>
<description>
Immediate Recall of Melodies</description>
<link></link>
</item>


<item>
<description>
The Pleasingness of Melodic Sequences: Contrasting Effects of Repetition and Rule-familiarity</description>
<link></link>
</item>


<item>
<description>
Human Perception and Visualization</description>
<link></link>
</item>


<item>
<description>
Environments fo Exploring Auditory Representations of Multidimensional Data</description>
<link></link>
</item>


<item>
<description>
Beyond numbers: Don't ask &quot;how many&quot; ... ask &quot;why&quot;</description>
<link></link>
</item>


<item>
<description>
Designed Randomness</description>
<link></link>
</item>


<item>
<description>
A Pedagogy of Creative Thinking based on Sonification of Visual Structures and Visualization of Aural Structures</description>
<link></link>
</item>


<item>
<description>
Sonic Scene Design</description>
<link></link>
</item>


<item>
<description>
The Sandbook Studio: Online Publications</description>
<link></link>
</item>


<item>
<description>
InfoSound: An Audio Aid to Program Comprehension</description>
<link></link>
</item>


<item>
<description>
Cognitive Flexibility and Hypertext: Theory and Technology for the Nonlinear and Multidimensional Traversal of Complex Subject Matter</description>
<link></link>
</item>


<item>
<description>
Novice Mistakes: Are the Folk Wisdoms Correct?</description>
<link></link>
</item>


<item>
<description>
Signs, Information, Norms and Systems</description>
<link></link>
</item>


<item>
<description>
Software Visualization: Programming as a Multimedia Experience</description>
<link></link>
</item>


<item>
<description>
Developments in Minimally Invasive Surgery and Interventional Techniques (MISIT)</description>
<link></link>
</item>


<item>
<description>
A Cognitive Theory of Graphical and Linguistic Reasoning: Logic and Implementation</description>
<link></link>
</item>


<item>
<description>
Cognitive Design Elements to Support the Construction of a Mental Model During Software Exploration</description>
<link></link>
</item>


<item>
<description>
The Problem of Prolongation in Post-Tonal Music</description>
<link></link>
</item>


<item>
<description>
Music from the Ocean</description>
<link></link>
</item>


<item>
<description>
Measuring Intuitive Knowledge in Science: The Development of the What-If Test</description>
<link></link>
</item>


<item>
<description>
The Need for Limits in Hierarchical Theories of Music</description>
<link></link>
</item>


<item>
<description>
Plasticity of User Interfaces: Framework and Research Agenda</description>
<link></link>
</item>


<item>
<description>
A Schema for the Study of Graphic Language</description>
<link></link>
</item>


<item>
<description>
Learning with Multiple Representations</description>
<link></link>
</item>


<item>
<description>
Model-Based Design of Mobile User Interface</description>
<link></link>
</item>


<item>
<description>
Expertise in Debugging Computer Programs: A Process Analysis</description>
<link></link>
</item>


<item>
<description>
Software Assisted Program Design</description>
<link></link>
</item>


<item>
<description>
The Use of Literate Program Development Tools</description>
<link></link>
</item>


<item>
<description>
CAITLIN: Implementation of a Musical Program Auralisation System to Study the Effects on Debugging Tasks as Performed by Novice Pascal Programmers</description>
<link></link>
</item>


<item>
<description>
Using the World-Wide Web as a Platform for an Interactive Experiment</description>
<link></link>
</item>


<item>
<description>
Auditory External Representations of Programs</description>
<link></link>
</item>


<item>
<description>
External Auditory Representations of Programs: Past, Present, and Future - An Aesthetic Perspective</description>
<link></link>
</item>


<item>
<description>
Sonification and Visualisation of Narrative: Getting Computing Students to Think Aurally and Visually Rather Than Aduio-Visually</description>
<link></link>
</item>


<item>
<description>
{CAITLIN}: A Musical Program Auralisation Tool to Assist Novice Programmers with Debugging</description>
<link></link>
</item>


<item>
<description>
Towards some Organising Principles for Musical Program Auralisation</description>
<link></link>
</item>


<item>
<description>
Musical Program Auralisation: Empirical Studies</description>
<link></link>
</item>


<item>
<description>
Musical Program Auralisation: A Structured Approach to Motif Design</description>
<link></link>
</item>


<item>
<description>
Using Music to Communicate Computing Information</description>
<link></link>
</item>


<item>
<description>
When Bugs Sing</description>
<link></link>
</item>


<item>
<description>
Siren Songs and Swan Songs: Debugging with Music</description>
<link></link>
</item>


<item>
<description>
The Well-tempered Compiler: The Aesthetics of Program Auralization</description>
<link></link>
</item>


<item>
<description>
Space Odyssey: The Design and Evaluation of an Educational Web Site for Children</description>
<link></link>
</item>


<item>
<description>
The Use of Audio in Minimal Access Surgery</description>
<link></link>
</item>


<item>
<description>
Diary in the Sky: A Spatial Audio Display for a Mobile Calendar</description>
<link></link>
</item>


<item>
<description>
Psychophysical Scaling of Sonification Mappings</description>
<link></link>
</item>


<item>
<description>
Auditory-visual Conflicts in the Perceived Duration of Lights, Tones and Gaps</description>
<link></link>
</item>


<item>
<description>
On the Perceptual Organisation of Tone Sequences and Melodies</description>
<link></link>
</item>


<item>
<description>
Psychology of Computer Programming</description>
<link></link>
</item>


<item>
<description>
The Psychology of Computer Programming: Silver Anniversary Edition</description>
<link></link>
</item>


<item>
<description>
Loony tunes: bugs blare in software set to music</description>
<link></link>
</item>


<item>
<description>
Spatial Sound and Sonification</description>
<link></link>
</item>


<item>
<description>
Ratings of Suitability of Probe Tones as Tonics Following Random Ordering of Notes of the Diatonic Scale</description>
<link></link>
</item>


<item>
<description>
Musical Structure and Knowledge Representation</description>
<link></link>
</item>


<item>
<description>
A Comparison of Object-Oriented and Procedural Programs by Novice Programmers</description>
<link></link>
</item>


<item>
<description>
</description>
<link></link>
</item>


<item>
<description>
Matching Goals to Tasks: An Approach Based on Expressiveness</description>
<link></link>
</item>


<item>
<description>
Perceptual Principles in Sound Grouping</description>
<link></link>
</item>


<item>
<description>
Design and Architecture of Distributed Sound Processing and Database Systems for Web-Based Computer Music Applications</description>
<link></link>
</item>


<item>
<description>
Designing for the Colour-Challenged: A Challenge</description>
<link></link>
</item>


<item>
<description>
X-Stroke: Full-screen Gesture Recognition for X</description>
<link></link>
</item>


<item>
<description>
Browsing the World Wide Web in a Non-Visual Environment</description>
<link></link>
</item>


<item>
<description>
Embedding Interactive Sounds in Multimedia Applications</description>
<link></link>
</item>


<item>
<description>
Pattern Recognition by Audio Representation of Multivariate Analytical Data</description>
<link></link>
</item>


<item>
<description>
Fundamentals of Hearing: An Introduction</description>
<link></link>
</item>


<item>
<description>
BrookesTalk - A Web Browser for the Blind and Visually Impaired - http://www.brookes.ac.uk/schools/cms/research/speech/btalk.htm</description>
<link></link>
</item>


<item>
<description>
a Web Navigation Tool for the Blind</description>
<link></link>
</item>


<item>
<description>
Schr\&quot;{a}ge T\&quot;{o}ne im Programm: Die Erfindung eines Doktoranden macht Software-Fehler h\&quot;{o}rbar</description>
<link></link>
</item>
</channel>
</rss>
